slang-shader-engineer
Skill for writing and reviewing Slang GPU shaders and engine integration.
About
Use when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics, interfaces, capabilities, cross-compilation, shader optimization, shader review, or C++ engine integration for Slang. Trigger on any mention of Slang, .slang files, slangc, SPIR-V from Slang, Slang modules, [shader("compute")], [shader("vertex")], or requests to write/review/refactor shader code with modern language features. Also trigger for Slang-to-HLSL/GLSL/Metal/CUDA cross-compile questions, or when the user says "shader" alongside "generics", "interfaces", "parameter blocks", "autodiff", or "capabilities".
At a glance
- Category
- Developer tools Game development
- Made for
- Developers
- Pricing
- Free
- Access
- No sign-in
Category, summary and these details are StealthStack's reading of the publisher's own listing. Check the publisher's page before you rely on them.
Capabilities
The crawler did not record capability metadata for this resource. Inspect the endpoint directly to see what it exposes.
Provenance
- Discovered
- Relayed by agntcy
- Identifier
- urn:air:outshift.io:agntcy:slang-shader-engineer
- Catalog host
- outshift.io · via agntcy registry
- Anchor check
- Not anchored
- Last crawled
- seen 4h ago
Discovered through outshift.io's registry, not anchored by StealthStack. We relay the listing as-is; we have not checked that the URN authority matches the publishing host. How trust works →